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A vital part of the activities of Creative and Inclusive Finland is the support, coordination and activation of projects that relate to the national themes of Creative Expertise and Skills for Inclusion, realised with funding from the European Social Fund (ESF). On this page we are introducing the projects functioning under our umbrella. More information will appear as you click the black bar with the project name.
Creative expertise
Intangible Assets
Intangible Assets
The project has concluded in spring 2017.
IPR Licensing Agents’ Professional Training Program is for future IPR and licensing agents and managers in SMEs and various industries.
The program’s goals are to enhance the awareness of the opportunities that lie in the unused IPR resources of SMEs, to increase SMEs’ know-how on how to exploit and fructify their IPR and other immaterial resources, to actively seek to improve the understanding and know-how of the licensing matters among various traditional industries and service sectors, to convince the Finnish business field about the usefulness of dealing with a professional IPR-agent and to test the licensing scheme for its potential to work as a platform for commercialization of various research projects together with universities.
The program results in 15 new professional agents that serve diverse the industry and service sectors as independent entrepreneurs or hired staff.
Administrator
Cursor Ltd.
More information
CCF – Culture Creative Fund
CCF – Culture Creative Fund
The project tackles the challenges of creating solutions for creative industries to develop their finance scene. Companies seeking to grow have to face and become more sensitive to international competition. In order to maintain a competitive edge it is paramount that Finnish companies claim an active role in the process of ever rapidly changing financial environment. The project will endorse and transmit knowledge of new forms of funding. New ways to raise funds, to finance (business) activities, and to work together in changing market situations will be studied and executed during the project.
Administrator
Humak University of Applied Sciences
Partners
Mesenaatti.me
Fundu Oy
More information
CityDrivers
CityDrivers
The CityDrivers project aims to improve the creative industry professionals ability to offer innovation, service development and co-creation services for other industries. A series of free of charge training courses and seminars as well as co-creation workshops in Living Lab environments are arranged in Helsinki metropolitan area, Pirkanmaa and South-East Finland between September 2017 to May 2019. The project seeks to promote networking and cooperation between creative professionals and the other industries. Project will produce cases and concepts, which illustrate how creative industry professionals can create additional value when collaboration with professionals from other industries.
Administrator
Laurea Universty of Applied Sciences
Partners
Tampere University of Applied Sciences (TAMK)
South-Eastern Finland University of Applied Sciences (Xamk)
The Finnish Association of Designers Ornamo
Design or Die – Creative Value Creation and Competitiveness
Design or Die – Creative Value Creation and Competitiveness
The main aim of Design or Die - Creative Value Creation and Competitiveness project is to increase the possibilities of recognising and utilising creative competence as a new source of competitiveness among businesses, organisations and networks. Creative competence and design are seen as an all-round strategic vehicle in strenghtening value creation and competitiveness of both the society in general and businesses in particular. The project strengthens the cooperation between the different operators within the creative sector by utilising their knowledge of multidisciplinary modes of operations. The project also aims to promote the employment of professionals, amateurs and students within the creative sector.
Administrator
Lahti University of Applied Sciences, Institut of Design
Partners
The Finnish Association of Designers Ornamo
Aalto University
University of Lapland, Faculty of Arts and Design
More information
www
Carbon Sink Design Studio
Carbon Sink Design Studio
Carbon Sink Design Studio project aims to develop cooperation and mutual understanding between competent people in bioprocess and creative industries. The goal is to turn the new products developed in forest biosector into marketable products with the skills of creative industries. The outcome of the project is a Carbon Sink Design Studio model for and service innovations in forest bioindustries based on cooperation between companies and multidisciplinary student teams.
Administrator
Tampere University of Applied Sciences
Partners
Lahti University of Applied Sciences
Design Forum Finland
More information
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HYPE – Multidisciplinary serious game education
HYPE – Multidisciplinary serious game education
The project generates new patterns and models for cross-sectoral collaboration between various educational levels, industries and organisations in order to create and tailor-make new educational opportunities on serious game technology utilizing opportunities created by digitalisation like time and place independent operation. The principles of life-long learning and accumulation of human capital are in the centre when developing this cross-sectoral education programme. The goal is to increase industrial deployment of game technology and gamification in general by means of 1) generating and deploying new need-based innovations, 2) improving employment of professionals in creative industries, 3) promoting new business opportunities, and by 4) promoting the quality of life and wellbeing in the region. Although the potential of serious games is well acknowledged, the educational and training possibilities in the field are scarce. This project constructs ways to combine, complement and rationalise serious games education supply nationwide. In order to avoid overly education in the sector, this project focuses on utilising and complementing currently prevailing facilities and networks on education supply in the country by establishing a regional joint programme that combines various educational levels, industries and organisations.
Administrator
Satakunta University of Applied Sciences
Partners
Sataedu
Tampere University of Technology
More information
www
#HYPEkoulutus
Agency for cultural well-being
Agency for cultural well-being
Agency for cultural well-being is a three-year long EU-funded project which aim is to develop the field of participatory art services by bringing Finnish artists, cultural managers and people working in the social and health care together. The long-term goal of the project is to impact permanently to the structures of the Finnish healthcare sector. It is a multiprofessional innovation network, which investigates, shares the knowledge, supports professionals and connects people working beyond the boundaries of art and healthcare sectors. The actions of the agency for cultural well-being consists of courses, open seminars, consulting services, publications and influencing in the policymakers.
Administrator
Humak University of Applied Sciences
Project partners
Turku University of Applied Sciences
Saimaa University of Applied Sciences
University of Jyväskylä Department of Art and Culture Studies
Other partners
City of Turku
City of Jyväskylä
Arts Promotion Centre Finland
Innovation Resource Moderating Tool (IRM-Tool)
Innovation Resource Moderating Tool (IRM-Tool)
Co-creating cultural contents for tourism and cultural accessibility through tourism
Co-creating cultural contents for tourism and cultural accessibility through tourism
The project develops together with local actors and knowledge-networks cultural contents and tourism services of national tourism routes and cultural itineraries. Project activities encourage collaboration between cultural and creative actors and tourism-sector. Service design, which combines content knowledge as well as the cultural and creative industries to tourism offers, create new sorts of job opportunities. Thereby enriched contents of cultural tourism are based on local values and knowledge. Multi-sectoral networking and the development of job-creation structures also support the continuity of the operation of the tourism routes. The project creates a common training process, which is aimed at capacity-building of local actors, including, for example, joining as members of the Council of Europe cultural routes and enlarging them thereby to Finland and / or utilize best practices and know-how this high-level international expertise. The specific objective of the project is to enhance establishment of network for an architecture and design-oriented route. The project produces four open workshops and publication seminar in connection to a wider cultural tourism-event. The workshops identify areas for action to develop cultural contents for tourism offers, cultural entrepreneurship and shared platform(s) for common actions.
Administrator
JAMK University of Applied Sciences
The project is conducted in partnership with Arkkitehtitoimisto Marianne Lehtimäki.
LicenseUp - More business with immaterial rights
LicenseUp - More business with immaterial rights
LicenseUp project seeks to improve the creative (especially gaming and audiovisual industry) SMEs’ capabilities and turnover by improving their ability to utilize immaterial properties more efficiently. The project will, for instance, describe the principles and business models of licensing to lower the bar for entry into the business of creating more value from immaterial rights and to enable the SMEs to take a more holistic approach to licensing. The project will also educate business development organizations nationwide into the matter. In addition to raising awareness and coaching the project will matchmake creative industry SMEs with potential licensees from other industries.
Administrator
Turku Science Park Ltd
Culture Creators go Tourism
Culture Creators go Tourism
The aim of Culture creators go Tourism -project is to activate the creative industries to find business opportunities through cooperation with tourism, which also creates added value for tourism and travel companies.
The project's main focus is to train the culture producers to act as culture-travel-producers, to set up a local Culture creators group to facilitate product development in small teams, to carry out feasibility studies and economically successful cultural intermediate function model and to build a win-win-working method for cooperation on international cultural events and forums.
Administrator
Finpro
More information
www
Serious Games Platform for Business and Education - SeGaBu
Serious Games Platform for Business and Education - SeGaBu
This project aims at generating new and innovative educational contents and methods for eLearning in serious gaming studies. One of the goals set for the module consisting of serious game courses is to reform and develop educational contents on the basis of research and gamification knowhow, while taking carefully into consideration true needs of the companies. Foundations for a digital sharing platform for serious games are laid down in the project. The basis for the platform will be established by creating gamified serious games education into a digital learning environment.
Administrator
Kajaani University of Applied Sciences
Partners
Oulu University of Applied Sciences
University of Oulu
Tampere University of Applied Sciences
Earning Logic and Models for Artists (TaideART)
Earning Logic and Models for Artists (TaideART)
Using the knowledge, products and services provided by creative industries has become a significant competitive factor in many fields of business. Art making and creative processes are not directly linked to the skills required when one wants to productise and market one’s art, or apply functioning models and practices. Earning Logic and Models for Artists (TaideART) is a joint project of six Finnish universities of applied sciences. During the project, the partners will develop and pilot various ways of making successful business models and products out of artistic work. The pilots will be executed in cooperation with working life, involving businesses, municipalities and NGOs, and with different branches of art.
Administrator
Turku University of Applied Sciences
Partners
Lapland University of Applied Sciences
Saimaa University of Applied Sciences
Satakunta University of Applied Sciences
Tampere University of Applied Sciences
Novia University of Applied Sciences
Playing with Stories - Museum contents in Game Development
Playing with Stories - Museum contents in Game Development
Objective of the project is to open museums´ cultural heritage content for versatile use in the gaming industry in order to develop story-based digital game applications. This will be achieved by increasing the museum and game industry professionals dialogue and by providing training both online and classroom teaching. In the process gaming industry experts knowledge and interest in the use of the rich cultural heritage will increase and museum participants acquire knowledge and skills related to characteristics of the game-museum environments.
Administrator
Finnish Museums Association
Partner
Kajaani University of Applied Sciences
#tarinatpeliin
Tune Up Your Profitability Vol. 2
Tune Up Your Profitability Vol. 2
The project has concluded in summer 2017.
The goal of the project Tune Up Your Profitability Vol. 2 is to create a nationwide network of ”Tuners”, a resource of creative experts. The consortion of regional business development companies and Humak University of Applied Sciences will develop further and establish the concept of immaterial value creation as an operating model for companies and stakeholders. During the process, a flexible and interactive learning network will be created among the participating creative enterprises, their client companies as well as students, trainers, mentors and business developers. The participants will learn jointly how to identify possibilities for creating immaterial value and how to produce new services that create competitive advantage for clients and their customers. During the process the competitiveness, delivery security and credibility of the creative enterprises will rise to a new level, ready for international challenges. The new services will also include the success factors of 3D printing, service design and the Internet of Things. The concept aims to reinforce the competitiveness of companies with new services and create a cencept that can be multiplied for multisectoral and nationwide use.
Administrator
Novago Business Development
Partners
Posintra
Into Seinäjoki Business Development
Mikkeli Development Miksei Ltd.
Humak University of Applied Sciences
More information
Skills for inclusion
Combo
Combo
The aim of the Combo project is to create a new type of co-operation among actors in the fields of culture, library services, physical activity, and youth, and educational institutes and associations. The project develops new methods, capacities and systems that promote young people’s inclusion and well-being and their integration to work life. It also aims to produce up-to-date information on the impact of interventions on young people’s inclusion and well-being. By broadly supporting the inclusion of young people in different fields, we can prevent their social exclusion, strengthen their ability to study and work, and create a basis for solid paths to education and work life.
Administrator
The Finnish Institute of Occupational Health
Partners
SAKU ry
The Finnish Multicultural Sports Federation (Fimu)
Haaga-Helia University of Applied Sciences
The Theatre and Circus School of Tikkurila
More information
www
#ComboHanke
ERNOD - Youth with special needs and supporting participation in digital era
ERNOD - Youth with special needs and supporting participation in digital era
The project has concluded in autumn 2017.
The goal of the project is to develop and apply digitalization in different methods of media education and education for special youth. This is done in multisectoral cooperation between education institutions, vocational schools, libraries and different associations.
The most essential activity is to organize diversified workshops for people with special needs with the theme “how to influence through media”. The youth will learn techniques of influencing through media, media contents production, multi-literacy and social co-operation. The project will also start a Finnish pilot of the “Online-Homework-Help”, translate webpages into easy-to-read and sign language and develop the guidance skills of professionals working with the youth.
Administrator
Eastern Finland University of Applied Sciences (Xamk)
Partners
Humak University of Applied Sciences
Mikkeli City Library
Kouvola City Library
Suomen Nuorisoseurat
Festaripörssi
Festaripörssi
Festaripörssi is a project that offers training and volunteering opportunities at festivals to youth at the risk of exclusion. Festaripörssi’s main target group is adolescents and young adults aged between 15 and 29 who are not working or studying. Festaripörssi collaborates with festivals that in turn get volunteer workers with basic training. The participants get an insight into festival production, gain important work experience and get to have fun at the festival. Festaripörssi hires more experienced festival volunteers to work as mentors for groups of 3 to 6 volunteers.
In the project’s first year, 2016, 100 young people from around Finland took part in Festaripörssi’s courses. During the festival season, Festaripörssi teams volunteered at 15 different festivals – and even more festivals were interested! The project’s goal in 2017 is to grow and to provide more volunteers to more festivals.
Administrator
Humak University of Applied Sciences
More information
Good Company – getting youth involved in clubs
Good Company – getting youth involved in clubs
The project aims at encouraging vocational institution students to join local football clubs both to play and to volunteer. The aim is to advance the well-being and the social inclusion of the participating students by offering positive experiences of participation and influencing their environment and by promoting a healthy, physically active lifestyle. The participants will improve their life skills, their motivation to study and their employability skills through proactive approaches. During the project, the collaboration of local football clubs and vocational institutions will be launched in ten locations. The project is implemented by the Football Association of Finland and the Union of Vocational Students of Finland – SAKKI together with ten football clubs.
Administrator
Football Association of Finland
Partners
Union of Vocational Students of Finland – SAKKI
Ilves ry
FC Jazz Juniorit ry
HIFK Soccer rf
TPS Juniorijalkapallo ry
Kuopion Palloseuran Junioreiden kannatusyhdistys ry
Helsingin Jalkapalloklubi ry
Rovaniemen Palloseura ry
Mikkelin Palloilijat ry
KPV:n juniorit ry
Espoon Palloseura ry
More information
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#hyvääfutisseuraa
Liana - smooth surfing in the jungle of youth
Liana - smooth surfing in the jungle of youth
The multidisciplinary service products are identified and developed for being transferred to different kind of operational environments (educational organizations, leisure activities and their interface), to enhance participation and skills of the young, who are facing transition periods in their lives. In the project the transferred service concepts are being evaluated, developed and designed multidisciplinary in co-operation with the educational organizations’ and leisure activities’ experts and the actual users, the young. In all the project's activities, supporting the young is aimed at gender mainstreaming and narrowing gender differences as far as possible.
Administrator
Metropolia University of Applied Sciences
Partners
Brahea Centre at the University of Turku
Häme University of Applied Sciences
Kiipula Foundation, Kiipula Vocational Education and Rehabilitation Centre
Nicehearts of Vantaa
Kalliola Youth association / The Boys' House (Poikien talo)
Lounais-Suomen Liikunta ja Urheilu ry
My Thing – Our Future
My Thing – Our Future
The My Thing – Our Future project focuses on identifying and developing young people’s personal skills and potential. “My thing” is understood as a resource that supports participation in hobbies, education and work life thus enabling a young person to become a full member of sustainable society. In particular, young citizens with less educational and cultural capital than others need support in finding their own thing. The project is organized within the framework of an adventure metaphor and is structured in two parallel pathways: one path is for young people and the other for professionals. Activities in the young people’s path will take place in pilot groups. The aim of the project is to create service innovations and new ways of working by facilitating cooperation between professionals and young people, promoting young people’s own resources and conducting research on the effects of art-based methods and physical activity.
Administrator
University of Helsinki
Partners
K.H. Renlund Museum
University of the Arts Helsinki
Lahti Region Environmental Services
Outward Bound Finland ry
The Sport Institute of Finland
University of Oulu
Kajaani University of Applied Sciences
Lappeenranta University of Technology
Digital Stories of the Invisible Youth
Digital Stories of the Invisible Youth
Digital Stories of the Invisible Youth project will produce a new framework and concrete tools for preventing social exclusion of the youth. The framework is developed by multi-professional network of libraries, municipalities of youth work sector and education institutions in three cities, Turku, Seinäjoki and Jyväskylä. The main target of the project is to develop a new model for libraries and youth workers that 1) fosters the self-expression skills of the youth, 2) supports social inclusion and social participation of the youth, and 3) promotes the coping skills of the youth with special needs.
The framework for supporting the self-expression skills of the youth contains the following elements: 1) tools for narrative telling based on youth’s life experiences and 2) model for combining artistic methods to foster the capabilities of goal-oriented future perspectives in studies and working life. The framework is developed and implemented by workshop method. The workshop outcomes, the narratives and digital art works of the youth, are published in digital forums that support the empowering process by positive feedback. During the project, a special training period is developed and implemented for the library staff and youth workers in the three participating cities. The training promotes the library personnel's and youth work professionals’ abilities to develop new activities for the young people with special needs.
The project is implemented by Turku University of Applied Sciences, Seinäjoki University of Applied Sciences and University of Jyväskylä. The cooperative partners of the project are the city libraries and youth work municipalities in Turku, Seinäjoki and Jyväskylä.
Administrator
Turku University of Applied Sciences
Partners
Seinäjoki University of Applied Sciences
University of Jyväskylä
More information
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#näkymättömät
Sporty theater inviting everyone to participate
Sporty theater inviting everyone to participate
The aim of the project is to reach adolescents between 15 and 25 years of age at risk of being socially excluded. Adolescents are encouraged to civic activity and disclose their know-how. Young people themselves plan the activity with adults. The aim is to create action models for the cooperation between actors in sports, performing arts and the youth sector
The project is funded by European Social Fund. The project started in November 2016 the end is March 2019.
Administrator
Diaconia University of Applied Sciences
Partners
Kainuun Liikunta ry
Kalliolan Nuoret
Kajaanin kaupunginteatteri
Q-teatteri
WAU ry
Learning by volunteering
Learning by volunteering
The project has concluded in summer 2016.
Learning by volunteering project is a pilot project where young people use the project work method to implement voluntary projects in their communities. The project participants are from the VALMA groups from the vocational training schools of Omnia and Keuda. This project is based on the model developed by the Irish organization Localise which is already implementing a similar programme in Ireland. The project will be piloted with a group of 60 young people.
Administrator
Nuorten Akatemia